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The Toa Metru and Matoran of Metru Nui
Sunday, December 21st, 2003 at 6:32pm by Kelly, BZPower Co-Owner [Source: LEGO]
Now that we've introduced you to the city of Metru Nui and some of the storyline for 2004, we're pleased to present the cast of characters: Toa Metru and the Metruan. Click the images for larger versions.
Metruan
8610 Ahkmou
Ahkmou is a builder and
carver from Po-Metru,
skilled at many things but
master of none. He has
always come in second
to Onewa at everything,
and has not forgotten all
the times he has lost. Is
he planning revenge on
the Toa Metru of stone,
and what role does a
Great Disk play in his plot?
Includes Kanoka disk
Ahkmou can launch.
8612 Ehrye
Ehrye can always be
found in Ko-Metru, running
errands for the scholars
in the great crystal Knowledge Towers. He hopes
to be more someday, but
Nuju believes he is too
reckless to advance. Still,
Ehrye has learned much
from his work in Ko-Metru
� will he use that knowledge, and a Great Disk,
to bring down the Toa
Metru and the city itself?
Includes Kanoka disk
Ehrye can launch.
8607 Nuhrii
Nuhrii is a skilled maskmaker and was Vakama's
mentor at the forge. But
when Vakama began to
be famed for his skill at
creating Kanohi masks,
Nuhrii's resentment grew.
Now he plots to find a
Great Kanoka Disk and
make the ultimate mask,
regardless of the danger to Metru Nui! Includes
Kanoka disk Nuhrii can
launch.
8611 Orkahm
Orkahm is a chief Ussal
rider in Le-Metru. Although
he gets the job done, he
is slow and methodical
and he envies Matau's
speed and quick wit.
The Great Disk Orkahm
discovered will lead him
into a dark and dangerous plan that could mean
the end of Metru Nui.
Includes Kanoka disk
Orkahm can launch.
8609 Tehutti
Tehutti is a veteran
worker in the Onu-Metru
Archives, who thinks of
nothing but how to make
the Archives more complete. Despite his hard
work, he feels like he
is not appreciated. But if
he could find a Great
Kanoka Disk, everyone
would have to pay
attention to him. Will
he sacrifice the city to
achieve his goal?
Includes Kanoka Disk
Tehutti can launch.
8608 Vhisola
Vhisola is a long-time
friend of Toa Nokama and
a talented athlete. But
deep down, she knows
that Nokama has always
been better at everything
than her, and her jealousy
is growing. Will Vhisola
betray all of Metru Nui to
prove herself smarter than
the Toa Metru of water?
Includes Kanoka disk
Vhisola can launch.
Toa Metru
Toa Matau
Toa of air and guardian of Le-metru. Toa Matau has a "highlying" attitude toward life.
He is full of fun, impulsive, headstrong, and believes that he is as smart as Toa Vakama
and should be leader of the Toa. His sense of humor keeps the Toa smiling even in the
face of danger, but his recklessness often leads to trouble. Still, his instincts are second
to none, and even those who don't get along with him admit that his hunches are often
good. He will risk anything to protect the Matoran of Le-metru.
Toa Nokama
Toa of water and guardian of Ga-metru. Toa Nokama is respected by all for her
ability to use logic to resolve disputes. She could be a strong leader herself, but prefers
to support Toa Vakama, for she believes in his courage and the power of his visions.
Toa Nokama can often be found in the sea of protodermis, using her twin tools to swim
through it at amazing speed.
Toa Nuju
Toa of ice and guardian of Ko-metru. To others, Toa Nuju might seem aloof and
unfriendly � his task of guarding the knowledge and memory crystals of Metru Nui
is a lonely one and he has never been skilled at showing his feelings. But Toa Nuju
believes strongly that success comes from working together and he is willing to respect
Toa Vakama's leadership. Toa Nuju is a seer with great experience at interpreting omens
of the future � and he has little patience with people like Toa Matau, who only want to
think about today.
Toa Onewa
Toa of stone and guardian of Po-metru. Toa Onewa is firm and strong willed, and he
has little time for worries about the past or predictions of the future. His experience at
scaling the buildings of Po-metru makes him one of the most agile Toa. Like Toa Matau,
Toa Onewa tends to act first and question later, but the two are not close friends
(mainly because Toa Onewa has little sense of humor). Toa Onewa's strongest trait is his
absolute refusal to consider the possibility of defeat � he will always find a way to win.
Toa Vakama
Toa of fire and guardian of Ta-metru. Toa Vakama was once one of the top maskmaskers in the foundries of Ta-metru, and now he protects the Matoran who labor
there. He is a natural leader, wise beyond his years, and believes he knows what it
takes to be a hero. Toa Vakama has strange visions of the future, something he tries
to hide from his friends. It is only later that he will discover that those visions are key
to his fulfilling his duty to the city and its people. His tool is a great disk launcher.
Toa Whenua
Toa of earth and guardian of Onu-metru. Toa Whenua has a love for the history of
Metru Nui and wishes to learn all he can about it. He is not as bold or confident as the
other Toa, but his caution often saves others from harm. He is known for his fairness
and good judgement, but is not comfortable with Toa Nuju or Toa Vakama because of
their desire to look into the future.
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